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Devlog
SGD300-Dungeon Siege Semester long Project / Task3
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Devlog
Task3_Score UI and system
October 27, 2019
by
yohan1202
1. Introduction One of the winning condition of the game. I will build a point or score system to increase my game contents. 2. Goals to achieve - Update score number on UI - Destroy Object after col...
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Task3_Map Asset Import
October 27, 2019
by
yohan1202
1. Introduction I was on my way to finish the project. And I realized that a map for my game does not really looks like a fancy one. I believe for the last project, It would be better if I find or mak...
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Task3_TimeWatch for game condition
October 27, 2019
by
yohan1202
1. Introduction For this week, I have worked on some new condition which can limit players play time. At the beginning, I thought about HP. However, I already used this function many times in the pre...
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Task3_Enemy_Movement_AI
October 27, 2019
by
yohan1202
1. Introduction For this week, I have worked on Enemy AI. By using NaveMeshAgent and setting points for movement. 2. Goals - Randomly moving AI - Create Settled pin where AI will limit their movemen...
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Task3_MainMenu and Player Input
October 23, 2019
by
yohan1202
1. Introduction I have worked on the very basic of my final game settings. First of all, I have worked on main menu with Credits (I could use some other scripts worked by my classmates) and Start and...
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Task3_Porfolio_Game_Design
October 10, 2019
by
yohan1202
1. Introduction This post is all about the game contents of Task3 build our own game based on the functions we made for task1 and 2. 2. Plan of the game First of all, I am considering the game platfor...
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SGD300-Move to next level or scene
October 04, 2019
by
yohan1202
1. Introduction It is true that most of game systems and functions have implemented. The next thing is make my own game for task3. So, I have decided to finish some other functions for my game. I hav...
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SGD300-In Game Object Spawner
October 04, 2019
by
yohan1202
1. Introduction This week I worked on game player functions. Sometimes, I player Minecraft whenever I feel bored. In this game, I can travel under the sea and every minutes the enemy spawner is spawn...
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SGD300-Hearstone Item or Function
October 04, 2019
by
yohan1202
1. Introduction It is true that most of functions of our game has developed. So, I choose to work on some skills or items which could enhance the game content for the users. 2. What is it? In many RPG...
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SGD300-Attacking and Floating Message
October 04, 2019
by
yohan1202
1. Introduction This week, I will be working on attacking and floating message for player 2. Main goals - Enable attacking system - Implement floating message based on the amount of damage dealt by pl...
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SGD300-PlayerAnimation
October 04, 2019
by
yohan1202
#3D, #Animation
1. Accomplishment Using free-assets from Unity Asset Store. I was able to implement player character animation. 2. Purpose of the work I worked on Warrior character animation. I have seen many grea...
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SGD300-AnimatorController Class
October 04, 2019
by
yohan1202
#Unity, #3D, #Animation
1. Introduction In this week, I continued my work about character animation. Last week, I tested and completed animation of player. However, I found out that the player's character is not working with...
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